3D Modeling And Texturing

COURSE DURATION - 5 + 1 MONTHS OF PORTFOLIO AND SOFT SKILL DEVELOPMENT.

PROGRAM OVERVIEW

3D modeling is the process of creating a 3D representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. You’ve seen the results of 3D modeling in movies, animations, and video games that are filled with fantastic and imaginative creatures and structures.

3D modeling can be achieved manually with specialized 3D production software that lets an artist create and deform polygonal surfaces or by scanning real-world objects into a set of data points that can be used to represent the object digitally.

Course Features 

Analytical

Technical

Creative

Soft skills and career prep

100% placement rate

Supervised/ Unsupervised classroom and studio access

Industry professionals (one on one interactions)

Project-based techniques

Demo/  Lectures

Individual/  Group projects

Extensive training library and online resources

Industry studio tours

Syllabus 

SEMESTER 1

Computer-based Animation & Getting Started with Max

2D Splines & Shapes& compound object

3D Modelling

Keyframe Animation

SEMESTER 2

Simulation & Effects

Lighting & Camera

Texturing with Max

Rendering with V-Ray

DEVELOPMENT STAGE

Career prep and demo reel

Junior 3D modeler and Texturer training

Self-development

Placement and graduation

FAQ

3D modeling is essentially a virtual representation of real world objects. It focuses on creating a 3-dimensional object on the CAD software, which the computer interprets as graphs and equations. The objective is to give the object the physical properties as it would exist in the real world. For example, a proposed building may be modeled using 3D CAD. This model can be viewed from all directions and behaves like a solid object. 3D models are extensively used now for design communication and manufacturing requirements instead of 2D drawings to facilitate better understanding between the stakeholders of the design into consideration. On the contrary, rendering is all about creating an image using the 3D model and adding photo-realistic effects such as orientation and positioning of the camera, proper lighting, and backgrounds. If we make a rendering of the above object, we will have something like a photograph of the building from a particular angle. Rendering is done after modeling and includes importing the said object(s). The use of the 3D rendered image is mainly used to develop marketing materials and animations as it has more visual appeal.

An animator is an artist who creates multiple images, or frames, which give an illusion of movement when displayed in rapid sequence. 3D modeling is mainly computer graphics and is the process of developing a mathematical representation of any three-dimensional surface of an object using specialized software. But to answer your question, in order to animate your works, you would have to use Computer Animation. Computer animation, or CGI, is the process typically used for generating animated images. Breaking it down into 2 categories, it's: Used to make computer-generated animation where it is designed solely on the computer system using animation and 3D graphics software. A computer-assisted animation where traditional animations are computerized

Some of the attributes you will need are: decent modeling or animation skills demonstrated in a showreel and/or portfolio a variety of other skills, including those that are more accessible to entry-level players. excellent communication skills the ability to show up on time and deliver work on time a lack of preciousness about your work, and a willingness to respond quickly and effectively to feedback and change requests the ability to get on with other people well in a teamwork situation an ability to learn fast and take on new skills and techniques a passion for the field deep knowledge of the field and other arts and sciences.