FX ARTIST

COURSE DURATION - 8 + 2 months of portfolio and soft skills

PROGRAM OVERVIEW

FX artists create the mindblowing effects seen on screen or in games, but this job requires the ability to engage successfully in troubleshooting. An FX artist may be asked to work on things like smoke, fire, destruction, and water, but even smaller tasks such as an object colliding with another object or simulating liquid in a glass.

The goal in creating all of these effects is to do it seamlessly so the audience doesn’t think about the fact that the effects are computer generated.

The job of the FX artist is essential in today’s entertainment business, as most films/tv shows/games require digital effects.

Course Features 

Analytical

Technical

Creative

Soft skills and career prep

100% placement rate

Supervised/ Unsupervised classroom and studio access

Industry professionals (one on one interactions)

Project-based techniques

Demo/  Lectures

Individual/  Group projects

Extensive training library and online resources

Industry studio tours

Syllabus 

SEMESTER-1

Orientation/basics

Project techniques

Workflows - Modelling

Texture and shading

Animation

Lighting and Rendering (Mantra)

SEMESTER-2

Project

Industry techniques

Digital destruction (Rigid body dynamics)

Advanced fluids

Group project

DEVELOPMENT STAGE

Career prep and Demo Reel

Junior FX Artist training

Self-Personality development

Placement and program certification

FAQ

You want to be an advanced level knowledgeable person then you have to be updated until today about various techniques, new tech, and also industry updates like software knowledge Fusion RealFlow, PFTrack, Nuke, 3ds Max, Autodesk Mudbox, FumeFX, Adobe Photoshop, Adobe After Effects, Mocha, etc.

Most software does a specific task in a similar way. You have to understand visual effects isn't about software. Most big studios don't even use off-the-shelf software; they have their own propriety tools. Visual effects are about knowing the principles, techniques and problem-solving. Once you are good with that you can apply that knowledge to any software.

You will need training and experience in all forms of makeup: standard cosmetics, theatrical, and film makeup. You will also need to develop significant fine arts skills in drawing, painting, sculpting, molding, and casting. You should not be afraid of chemistry and mechanics, either. Years of practice and training are required, and the supplies aren’t cheap.